Subject: Re: Why NOT it in LW & LWM
From: [email-masked] (Blacky)
To: Multiple recipients of list <[email-masked]>
Date: Sun, 28 Jan 1996 16:10:40 -0500

>Why not:
>
>LW LAYOUT
>
>-Line Light ? (like a group of spot or point lights)

        You could use Lightswarm to do this.  

>-A quick shade preview in the layout ?

        Would be nice.

>-Animated dissolves ? Like wipes!

        Use Penello LIght.

>-A individual control for Glow (for each object)

        Would be nice, as well.

>-Determine whose objects the "light A" will affect. It's good when you have 
>an object that the surfaces is determines with some light, then you use this 
>lights for only this object without affect the scene.

        That's one 3DS feature that I miss in Lightwave.

>-In the backdrop we can define the  direction of the gradient.(not a camera 
>rotated)

        The workaround is to just use Photoshop or even Paintshop Pro to
generate your gradient and then use it as a background image.

>-Shadows in the backdrop. We determine the distance with a virtual BG to the 
>near object. The rest LW calculates.(Another shadow, like Shadow Map)
>
>LW MODELER
>
>-We draw the top, left and front models of the object and LWM calculate and 
>determine the object. (Like 3DS, anyone knows?)
>

        Use multiple rail extrude.  Draw curves for your outlines, and then
extrude your shape along those curves.  It's actually more versatile than
the 3DS fit tool.  

>Remember that English isn't my native language. Sorry about my mistakes!

        Don't worry about it.  Your english is better than my Portugese.

        Blacky

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